[settings]
Objectivescount = 17
ObjectivesActorCount = 5
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = [Go to startpoint] Go through the gates and search for the large storage containers 
Objectives[0]Positionx = 810.5763
Objectives[0]Positiony = 1277.743
Objectives[0]Positionz = 360.4915
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = 810.5763
Objectives[0]my_destinationPosy = 1277.743
Objectives[0]my_destinationPosz = 360.4915
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = Actor
Objectives[1]Text = 
Objectives[1]Positionx = 688.9429
Objectives[1]Positiony = 1278.839
Objectives[1]Positionz = 360.296
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = u_m_y_party_01
my_Objectivepeds_Task[1]Type = 1
Objectives[1]Weapon = Hatchet
Objectives[1]Heading = -111
Objectives[1]my_destinationPosx = 688.9429
Objectives[1]my_destinationPosy = 1278.839
Objectives[1]my_destinationPosz = 360.296
Objectives[1]my_objective_has_destinationPos = True
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[1]my_Objectiveped_kill_all_actors = True
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = No Change
Objectives[2]Type = Checkpoint
Objectives[2]Text = A scientist from a shut down government project stored containers of zombies in this telecomunications area
Objectives[2]Positionx = 794.0281
Objectives[2]Positiony = 1279.438
Objectives[2]Positionz = 360.2966
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = 794.0281
Objectives[2]my_destinationPosy = 1279.438
Objectives[2]my_destinationPosz = 360.2966
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = No Change
Objectives[3]Type = GetInVehicle
Objectives[3]Text = Get in the vehicle wait for the Agents to get in your going to the city scientists have been infected
Objectives[3]Positionx = 830.4333
Objectives[3]Positiony = 1316.097
Objectives[3]Positionz = 363.5023
my_vecs[3]PrimaryColor = Blue
my_vecs[3]SecondaryColor = Blue
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 1
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = 830.4333
Objectives[3]my_destinationPosy = 1316.097
Objectives[3]my_destinationPosz = 363.5023
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = No Change
Objectives[4]Type = Checkpoint
Objectives[4]Text = [Go to checkpoint] zombies are hidden inside go through the metal door the Agents will wait outside
Objectives[4]Positionx = 742.1005
Objectives[4]Positiony = 128.3232
Objectives[4]Positionz = 79.97793
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = 742.1005
Objectives[4]my_destinationPosy = 128.3232
Objectives[4]my_destinationPosz = 79.97793
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = No Change
Objectives[5]Type = Actor
Objectives[5]Text = 
Objectives[5]Positionx = 688.1285
Objectives[5]Positiony = 100.1962
Objectives[5]Positionz = 79.75452
my_vecs[5]PrimaryColor = MetallicBlack
my_vecs[5]SecondaryColor = MetallicBlack
my_Objective_pedsModel[5]Type = a_f_m_eastsa_01
my_Objectivepeds_Task[5]Type = 1
Objectives[5]Weapon = Crowbar
Objectives[5]Heading = -69
Objectives[5]my_destinationPosx = 688.1285
Objectives[5]my_destinationPosy = 100.1962
Objectives[5]my_destinationPosz = 79.75452
Objectives[5]my_objective_has_destinationPos = True
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[5]my_Objectiveped_kill_all_actors = True
Objectives[5]my_Objectiveped_Pickup_Text = 
Objectives[5]ObjectiveWantedLevel = No Change
Objectives[6]Type = Checkpoint
Objectives[6]Text = [Go to checkpoint] Destroy anything they have left in there the city has been put on alert by the FBI
Objectives[6]Positionx = 691.7153
Objectives[6]Positiony = 108.5475
Objectives[6]Positionz = 80.75452
my_vecs[6]PrimaryColor = MetallicBlack
my_vecs[6]SecondaryColor = MetallicBlack
my_Objective_pedsModel[6]Type = 
my_Objectivepeds_Task[6]Type = 0
Objectives[6]Weapon = 
Objectives[6]Heading = 25.5
Objectives[6]my_destinationPosx = 691.7153
Objectives[6]my_destinationPosy = 108.5475
Objectives[6]my_destinationPosz = 80.75452
Objectives[6]my_objective_has_destinationPos = False
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type = 
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text = 
Objectives[6]ObjectiveWantedLevel = No Change
Objectives[7]Type = DestroyVehicles
Objectives[7]Text = Destroy the vehicles
Objectives[7]Positionx = 655.7017
Objectives[7]Positiony = 108.531
Objectives[7]Positionz = 80.75452
my_vecs[7]PrimaryColor = Blue
my_vecs[7]SecondaryColor = Blue
my_Objective_pedsModel[7]Type = 
my_Objectivepeds_Task[7]Type = 2
Objectives[7]Weapon = 
Objectives[7]Heading = 25.5
Objectives[7]my_destinationPosx = 655.7017
Objectives[7]my_destinationPosy = 108.531
Objectives[7]my_destinationPosz = 80.75452
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = 
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text = 
Objectives[7]ObjectiveWantedLevel = No Change
Objectives[8]Type = Checkpoint
Objectives[8]Text = [Go to checkpoint] Civilians are fighting zombies some civilians are infected help them watch out for they
Objectives[8]Positionx = 695.5095
Objectives[8]Positiony = 239.7628
Objectives[8]Positionz = 93.06895
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type = 
my_Objectivepeds_Task[8]Type = 0
Objectives[8]Weapon = 
Objectives[8]Heading = 25.5
Objectives[8]my_destinationPosx = 695.5095
Objectives[8]my_destinationPosy = 239.7628
Objectives[8]my_destinationPosz = 93.06895
Objectives[8]my_objective_has_destinationPos = False
Objectives[8]my_Objectiveped_Has_Pickup = False
Objectives[8]my_Objectiveped_Pickup_Type = 
Objectives[8]my_Objectiveped_kill_all_actors = False
Objectives[8]my_Objectiveped_Pickup_Text = 
Objectives[8]ObjectiveWantedLevel = No Change
Objectives[9]Type = Checkpoint
Objectives[9]Text = [Go to checkpoint] They are zombies loose in the city use the armed vehicle in this carpark 
Objectives[9]Positionx = -1358.464
Objectives[9]Positiony = -363.1684
Objectives[9]Positionz = 36.69405
my_vecs[9]PrimaryColor = MetallicBlack
my_vecs[9]SecondaryColor = MetallicBlack
my_Objective_pedsModel[9]Type = 
my_Objectivepeds_Task[9]Type = 0
Objectives[9]Weapon = 
Objectives[9]Heading = 25.5
Objectives[9]my_destinationPosx = -1358.464
Objectives[9]my_destinationPosy = -363.1684
Objectives[9]my_destinationPosz = 36.69405
Objectives[9]my_objective_has_destinationPos = False
Objectives[9]my_Objectiveped_Has_Pickup = False
Objectives[9]my_Objectiveped_Pickup_Type = 
Objectives[9]my_Objectiveped_kill_all_actors = True
Objectives[9]my_Objectiveped_Pickup_Text = 
Objectives[9]ObjectiveWantedLevel = No Change
Objectives[10]Type = Actor
Objectives[10]Text = 
Objectives[10]Positionx = -1369.072
Objectives[10]Positiony = -362.4447
Objectives[10]Positionz = 36.69356
my_vecs[10]PrimaryColor = MetallicBlack
my_vecs[10]SecondaryColor = MetallicBlack
my_Objective_pedsModel[10]Type = a_m_m_salton_02
my_Objectivepeds_Task[10]Type = 1
Objectives[10]Weapon = Crowbar
Objectives[10]Heading = -546
Objectives[10]my_destinationPosx = -1360.362
Objectives[10]my_destinationPosy = -355.5458
Objectives[10]my_destinationPosz = 36.68202
Objectives[10]my_objective_has_destinationPos = True
Objectives[10]my_Objectiveped_Has_Pickup = False
Objectives[10]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[10]my_Objectiveped_kill_all_actors = True
Objectives[10]my_Objectiveped_Pickup_Text = 
Objectives[10]ObjectiveWantedLevel = No Change
Objectives[11]Type = Checkpoint
Objectives[11]Text = [Go to checkpoint] Protect the civilians when you arrive you could leave the armed vehicle to protect them
Objectives[11]Positionx = -255.0525
Objectives[11]Positiony = -86.96535
Objectives[11]Positionz = 48.47948
my_vecs[11]PrimaryColor = MetallicBlack
my_vecs[11]SecondaryColor = MetallicBlack
my_Objective_pedsModel[11]Type = 
my_Objectivepeds_Task[11]Type = 0
Objectives[11]Weapon = 
Objectives[11]Heading = 25.5
Objectives[11]my_destinationPosx = -255.0525
Objectives[11]my_destinationPosy = -86.96535
Objectives[11]my_destinationPosz = 48.47948
Objectives[11]my_objective_has_destinationPos = False
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type = 
Objectives[11]my_Objectiveped_kill_all_actors = True
Objectives[11]my_Objectiveped_Pickup_Text = 
Objectives[11]ObjectiveWantedLevel = No Change
Objectives[12]Type = Actor
Objectives[12]Text = 
Objectives[12]Positionx = -50.6037
Objectives[12]Positiony = -99.9192
Objectives[12]Positionz = 56.81457
my_vecs[12]PrimaryColor = MetallicBlack
my_vecs[12]SecondaryColor = MetallicBlack
my_Objective_pedsModel[12]Type = a_m_o_salton_01
my_Objectivepeds_Task[12]Type = 1
Objectives[12]Weapon = Crowbar
Objectives[12]Heading = -552
Objectives[12]my_destinationPosx = -50.6037
Objectives[12]my_destinationPosy = -99.9192
Objectives[12]my_destinationPosz = 56.81457
Objectives[12]my_objective_has_destinationPos = True
Objectives[12]my_Objectiveped_Has_Pickup = False
Objectives[12]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[12]my_Objectiveped_kill_all_actors = True
Objectives[12]my_Objectiveped_Pickup_Text = 
Objectives[12]ObjectiveWantedLevel = No Change
Objectives[13]Type = Checkpoint
Objectives[13]Text = [Go to checkpoint] Rogue Government Agents are trying to cover up the Zombie problem they maybe on your tail
Objectives[13]Positionx = 6.421437
Objectives[13]Positiony = -128.056
Objectives[13]Positionz = 56.33434
my_vecs[13]PrimaryColor = MetallicBlack
my_vecs[13]SecondaryColor = MetallicBlack
my_Objective_pedsModel[13]Type = 
my_Objectivepeds_Task[13]Type = 0
Objectives[13]Weapon = 
Objectives[13]Heading = 25.5
Objectives[13]my_destinationPosx = 6.421437
Objectives[13]my_destinationPosy = -128.056
Objectives[13]my_destinationPosz = 56.33434
Objectives[13]my_objective_has_destinationPos = False
Objectives[13]my_Objectiveped_Has_Pickup = False
Objectives[13]my_Objectiveped_Pickup_Type = 
Objectives[13]my_Objectiveped_kill_all_actors = True
Objectives[13]my_Objectiveped_Pickup_Text = 
Objectives[13]ObjectiveWantedLevel = No Change
Objectives[14]Type = Checkpoint
Objectives[14]Text = [Go to checkpoint] More People have turned into zombies and are fighting Police and civilians in the street 
Objectives[14]Positionx = 315.0064
Objectives[14]Positiony = -246.8864
Objectives[14]Positionz = 53.98112
my_vecs[14]PrimaryColor = MetallicBlack
my_vecs[14]SecondaryColor = MetallicBlack
my_Objective_pedsModel[14]Type = 
my_Objectivepeds_Task[14]Type = 0
Objectives[14]Weapon = 
Objectives[14]Heading = 25.5
Objectives[14]my_destinationPosx = 315.0064
Objectives[14]my_destinationPosy = -246.8864
Objectives[14]my_destinationPosz = 53.98112
Objectives[14]my_objective_has_destinationPos = False
Objectives[14]my_Objectiveped_Has_Pickup = False
Objectives[14]my_Objectiveped_Pickup_Type = 
Objectives[14]my_Objectiveped_kill_all_actors = True
Objectives[14]my_Objectiveped_Pickup_Text = 
Objectives[14]ObjectiveWantedLevel = No Change
Objectives[15]Type = Actor
Objectives[15]Text = 
Objectives[15]Positionx = 314.1947
Objectives[15]Positiony = -209.444
Objectives[15]Positionz = 54.06573
my_vecs[15]PrimaryColor = MetallicBlack
my_vecs[15]SecondaryColor = MetallicBlack
my_Objective_pedsModel[15]Type = a_m_m_genfat_01
my_Objectivepeds_Task[15]Type = 1
Objectives[15]Weapon = CarbineRifle
Objectives[15]Heading = -447
Objectives[15]my_destinationPosx = 308.6551
Objectives[15]my_destinationPosy = -233.9586
Objectives[15]my_destinationPosz = 54.08628
Objectives[15]my_objective_has_destinationPos = True
Objectives[15]my_Objectiveped_Has_Pickup = False
Objectives[15]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[15]my_Objectiveped_kill_all_actors = True
Objectives[15]my_Objectiveped_Pickup_Text = 
Objectives[15]ObjectiveWantedLevel = No Change
Objectives[16]Type = LoseWantedLevel
Objectives[16]Text = 
Objectives[16]Positionx = 313.0009
Objectives[16]Positiony = -236.4547
Objectives[16]Positionz = 53.98451
my_vecs[16]PrimaryColor = Blue
my_vecs[16]SecondaryColor = Blue
my_Objective_pedsModel[16]Type = 
my_Objectivepeds_Task[16]Type = 0
Objectives[16]Weapon = 
Objectives[16]Heading = 0
Objectives[16]my_destinationPosx = 313.0009
Objectives[16]my_destinationPosy = -236.4547
Objectives[16]my_destinationPosz = 53.98451
Objectives[16]my_objective_has_destinationPos = False
Objectives[16]my_Objectiveped_Has_Pickup = False
Objectives[16]my_Objectiveped_Pickup_Type = 
Objectives[16]my_Objectiveped_kill_all_actors = False
Objectives[16]my_Objectiveped_Pickup_Text = 
Objectives[16]ObjectiveWantedLevel = 0
